RESEARCH BASIS

The research informing how Audacious Labs designs for behavior change.

Audacious Labs draws from established research and applied frameworks across behavior change, motivation, learning, memory, practice, transfer, environmental design, implementation planning, and habit formation.

No single theory explains every requirement of workplace behavior change. Erin Green developed Behavioral Architecture and Hook to Habit by synthesizing recurring principles from multiple research traditions into practical systems for learning-program analysis and design.

Transparency: The underlying principles are evidence-informed. The complete proprietary frameworks are original Audacious Labs syntheses.

Developed by Erin Green, Founder and CEO of Audacious Labs. Meet Erin Green

  1. 1
    Research traditions
  2. 2
    Recurring requirements
  3. 3
    Practical design decisions
  4. 4
    Behavioral Architecture & Hook to Habit

Synthesis, not replication: the frameworks apply recurring principles in context.

OUR EVIDENCE STANDARD

What does “evidence-informed” mean at Audacious Labs?

Evidence-informed design uses credible research to strengthen professional judgment. It does not replace context, stakeholder input, learner research, testing, or the decisions required for a specific organization.

  1. 1

    Research identifies useful principles

    Research can clarify mechanisms such as self-efficacy, practice, feedback, prompts, environmental opportunity, retrieval, context repetition, and social support.

  2. 2

    The initiative determines how they apply

    The appropriate design depends on the behavior, audience, work environment, risk, existing capability, available tools, and organizational constraints.

  3. 3

    A source supports a specific claim

    Audacious Labs does not treat one useful study or theory as proof of an entire framework, program, or business outcome.

  4. 4

    Testing remains necessary

    Prototypes, learner input, stakeholder review, implementation evidence, and workplace results are needed to determine whether a design works in context.

Evidence narrows uncertainty. It does not eliminate the need for judgment, testing, or adaptation.

WHAT THE EVIDENCE REPEATEDLY POINTS TO

What conditions repeatedly appear in behavior-change research?

Across different research traditions, several broad requirements appear repeatedly: people need a reason to act, the capability and opportunity to perform, realistic practice, useful feedback, environmental support, repetition in context, reinforcement, and a way to recover after disruption.

  1. 1

    Relevance

    The behavior connects to an outcome, responsibility, problem, identity, or consequence that matters to the person.

  2. 2

    Belief that action is possible

    People are more likely to begin and persist when successful performance feels achievable.

  3. 3

    A clear first action

    Intentions are more likely to become behavior when the next step is specific, feasible, and connected to an appropriate cue or context.

  4. 4

    Capability

    Knowledge, skill, judgment, and confidence must be developed to the level the real behavior requires.

  5. 5

    Realistic practice and feedback

    Performance improves through application, feedback, retrieval, repetition, and practice under increasingly authentic conditions.

  6. 6

    Opportunity and environmental support

    Tools, access, authority, workflow, time, managers, peers, and organizational conditions affect whether the behavior can occur.

  7. 7

    Transfer into the work context

    The learner must be able to recognize when to act and use the behavior with the tools and constraints present in real work.

  8. 8

    Repetition and reinforcement

    Continued performance becomes more reliable when the behavior is repeated in context and connected to useful evidence, outcomes, or support.

  9. 9

    Recovery after disruption

    Sustained performance requires a path back when priorities change, routines break, or the behavior is missed.

These requirements do not form one universally validated sequence. They are recurring design conditions that appear across multiple bodies of research and practice.

RESEARCH TO DESIGN

How does Audacious Labs turn a research principle into a program decision?

Audacious Labs does not place research terminology into a program simply to make it sound scientific. Each principle must be translated into a practical meaning, a design implication, and a specific connection to the framework.

  1. Example 1

    Research principle

    Self-efficacy

    Plain-language meaning

    People are more likely to begin and persist when they believe they can perform the behavior.

    Design implication

    Create achievable early success, useful modeling, appropriately difficult practice, and feedback that shows the learner what is improving.

    Framework connection

    Hook, Start, Build, Skills Required, and Beliefs and Identity

  2. Example 2

    Research principle

    Implementation intentions

    Plain-language meaning

    A specific plan connecting a situation to an action is more actionable than a vague intention.

    Design implication

    Define when, where, or under what conditions the learner should act, and connect the behavior to a cue, workflow, or scheduled moment.

    Framework connection

    Start, Flow, Habits to Replace, and Tools and Environment

  3. Example 3

    Research principle

    Retrieval, spacing, and varied practice

    Plain-language meaning

    Capability is strengthened when learners repeatedly retrieve and apply what they have learned under changing conditions.

    Design implication

    Replace exposure-only instruction with repeated application, feedback, increasing difficulty, and practice that resembles the work context.

    Framework connection

    Build, Skills Required, and Foundational Knowledge

  4. Example 4

    Research principle

    Capability, opportunity, and motivation

    Plain-language meaning

    A person may be willing to act but still lack the skill, access, support, authority, or environmental opportunity required.

    Design implication

    Identify whether the gap requires learning, tools, process changes, manager support, environmental changes, or a combination.

    Framework connection

    Tools and Environment, Skills Required, Beliefs and Identity, Failure Points, and Flow

  5. Example 5

    Research principle

    Context repetition and recovery planning

    Plain-language meaning

    Behavior becomes more reliable when it is repeated in a stable context and when disruption includes a clear path back.

    Design implication

    Create recurring cues, reinforcement, coping plans, restart instructions, and re-entry support.

    Framework connection

    Habit, Habits to Replace, Tools and Environment, and Failure Points

THE PROGRAM-DESIGN SYSTEM

What research areas inform Behavioral Architecture?

Behavioral Architecture brings together research that explains what a person must do, what capability they need, what currently competes with the behavior, and what the environment must provide.

  1. 1

    Layer 1: Observable Habits and Behaviors

    Research themes

    • Behavior specification
    • Goal definition
    • Performance criteria
    • Action and context definition
    • Measurement of observable performance

    Interpretation: The target must be specific enough to observe, practice, support, and evaluate.

  2. 2

    Layer 2: Habits to Replace

    Research themes

    • Existing routines
    • Automatic motivation
    • Context-dependent behavior
    • Competing responses
    • Habit interruption and substitution

    Interpretation: New behavior enters a context where something else may already happen automatically.

  3. 3

    Layer 3: Tools and Environment

    Research themes

    • Environmental opportunity
    • Choice architecture
    • Friction reduction
    • Prompts and cues
    • Environmental restructuring

    Interpretation: Performance depends partly on what is available, accessible, and easy to use at the moment of action.

  4. 4

    Layer 4: Skills Required

    Research themes

    • Practice
    • Feedback
    • Scaffolding
    • Retrieval
    • Transfer
    • Self-efficacy

    Interpretation: Skills develop through performance and feedback, not explanation alone.

  5. 5

    Layer 5: Foundational Knowledge

    Research themes

    • Attention
    • Memory
    • Cognitive prerequisites
    • Retrieval
    • Spacing
    • Mental models

    Interpretation: Knowledge belongs in the program when a skill, judgment, or decision depends on it.

  6. 6

    Layer 6: Beliefs and Identity

    Research themes

    • Self-efficacy
    • Motivation
    • Autonomy
    • Competence
    • Relatedness
    • Identity and perceived control

    Interpretation: People may possess the knowledge and skill while still believing the behavior is unsafe, impossible, irrelevant, or inconsistent with their role.

  7. 7

    Layer 7: Failure Points

    Research themes

    • Physical and social opportunity
    • Transfer conditions
    • Organizational constraints
    • Incentives and manager expectations
    • Workload and access
    • Implementation barriers

    Interpretation: The architecture must be tested against the actual conditions in which performance will occur.

THE LEARNER-JOURNEY SYSTEM

What research areas inform Hook to Habit?

Hook to Habit organizes research-informed requirements around the changing needs of a learner—from initial relevance through action, capability, workplace use, and sustained performance.

  1. 1

    Phase 1: Hook

    Research themes

    • Personal relevance
    • Valued outcomes
    • Self-efficacy
    • Motivation and internalization
    • Modeling and social learning
    • Salience

    Interpretation: The change must feel meaningful and possible before deeper engagement is likely.

  2. 2

    Phase 2: Start

    Research themes

    • Implementation intentions
    • Friction reduction
    • Prompts and cues
    • Choice architecture
    • Early success
    • Capability, opportunity, and motivation

    Interpretation: The first meaningful action must be specific, feasible, timely, and appropriately prompted.

  3. 3

    Phase 3: Build

    Research themes

    • Mastery experiences
    • Scaffolding
    • Practice
    • Feedback
    • Retrieval and spacing
    • Transfer and varied application

    Interpretation: Capability develops through repeated performance under increasingly realistic conditions.

  4. 4

    Phase 4: Flow

    Research themes

    • Environmental opportunity
    • Workflow integration
    • Context cues
    • Social support
    • Transfer
    • Self-monitoring
    • Environmental restructuring

    Interpretation: The behavior must become possible and supported inside the real work environment.

  5. 5

    Phase 5: Habit

    Research themes

    • Context repetition
    • Reinforcement
    • Implementation and coping plans
    • Identity and internalization
    • Recovery after disruption
    • Social and managerial support

    Interpretation: Continued performance requires repetition, reinforcement, environmental support, and a path back after lapses.

Qualification: Hook to Habit is not presented as a single empirically validated stage model. The phases organize changing design requirements drawn from multiple research traditions.

SOURCE GOVERNANCE

How does Audacious Labs decide what research belongs on this site?

A public citation must support a clearly defined claim, come from an appropriate source type, and include enough context for a reader to understand what it does—and does not—demonstrate.

  1. 1

    Standard 1: Prefer primary and authoritative sources

    Use original research, foundational publications, systematic reviews, meta-analyses, official standards, and authoritative institutional reports where available.

  2. 2

    Standard 2: Match the source to the claim

    A source supporting self-efficacy does not validate the complete Hook to Habit model. A transfer study does not prove a specific program will produce a business result.

  3. 3

    Standard 3: Identify the evidence type

    Distinguish foundational theory, primary empirical research, systematic review, applied framework, practitioner synthesis, and Audacious Labs interpretation.

  4. 4

    Standard 4: State important limitations

    Note relevant population, context, outcome type, transfer limitations, conflicting evidence, and where professional judgment remains necessary.

  5. 5

    Standard 5: Separate evidence from interpretation

    Readers should be able to tell where a source ends and where Audacious Labs’ professional synthesis begins.

  6. 6

    Standard 6: Verify before publication

    A source is not published until its citation, canonical link, supported claim, relevant methodology connection, limitations, and approval status have been reviewed.

What the research does not establish

  • No single theory or study validates the complete Behavioral Architecture framework.
  • Hook to Habit has not been independently validated as one unified five-phase stage model.
  • Evidence supporting a design principle does not guarantee a specific learner, behavior, operational, or business outcome.
  • Research from one context may not generalize directly to another audience, industry, delivery mode, or workplace.
  • Learner satisfaction, preference, completion, or perceived ease should not automatically be treated as evidence of learning, transfer, or behavior change.
  • Testing, implementation evidence, and professional judgment remain necessary.

Selected sources and annotations

The annotated source library is being verified before publication. Audacious Labs will publish sources only after confirming the original citation, canonical link, supported claim, framework connection, and limitations.

FROM RESEARCH TO PROGRAM DESIGN

Apply the evidence to a real learning initiative.

Explore the two Audacious Labs systems, assess one current program, or discuss an engagement when the initiative requires deeper analysis and design.